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Let It Go!

August 7, 2016 at 11:00 am

Mention the name John Cage, and you’ll get a smirk out of every former music appreciation student.

“John Cage? Oh yeah, I like his music. I especially like his 4’33”, heh heh.”

Even if Cage’s music isn’t exactly the kind of stuff you turn on to relax at the end of a difficult day, he does make you think. Another of his famous philosophy-based compositions is “Music of Changes“. There is an ancient Chinese divination book, the I Ching, in which you toss three coins six times to determine your fortune. (you can use the I Ching online!) Cage took this idea and translated it into a compositional device. So instead of thinking, “I think this piece needs a quarter-note G here,” Cage used the I Ching to tell him what notes to put where – in a manner of speaking, removing the composer from the compositional process, and leaving every choice to a coin toss.

This idea of reducing the control of the composer is known as Indeterminacy, and was a reaction to a style called Serialism, in which the composer carefully organized everything with inflexible mathematical structures. The irony is that both the random Indeterminate music and the ultra-organized Serialist music both sounded the same – inhuman, confusing, and difficult.

So, what happens when a composer says “Let It Go!” and writes music based on chance alone? Listen:

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When Music Makes the Movie

August 6, 2016 at 12:14 pm

I recently saw online that you can once again purchase and play the original 1996 PC game Quake. While it wasn’t the first first-person-shooter, it was the first one that had a truly 3D world and allowed for multiplayer games. I wasted many hours playing this masterpiece with my college buddies (I regret nothing). What struck me about this 20-year anniversary sale was that the game was getting negative reviews. Well, the game is ancient as far as computers go, and the graphics looks abysmal compared to modern shooters. But still, the guts of the game hadn’t changed – so why the poor reception?

It was the music! The original game had a soundtrack by the metal band Nine Inch Nails. They scrapped this music in the currently sold version, probably because the band wanted a cut of the profits, and it would be hard to justify selling this ancient game for more than a few bucks – not enough to pay the piper. Quake was a good game, but they’re right, it’s a completely different experience without the death metal soundtrack. The same thinking applies to movies. If we were to remove the music from movies, they would feel empty. Try to imagine Star Wars without the heroic theme. Or Chariots of Fire without the iconic running music. Or Rocky without “Gonna Fly Now.” Now try to imagine them with different music …

Does it work conversely? Could the music stand alone without the film? Sometimes yes, sometimes no, I suppose. I have to be honest and say I’ve never seen the movie On the Waterfront, but I know the Symphonic Suite from it that Bernstein wrote, and I feel like I can tell the flavor of the movie, based on the music alone.

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Serenata for a Friday

August 5, 2016 at 10:30 am

Every Friday, there’s a special hour in my house. We call it “gin o’clock.”

Gin o’clock is a special time, and calls for special music. Nothing too serious, nothing too loud, too fast, too slow, too anything. I think today’s gin o’clock song du jour will be Leroy Anderson‘s swanky Serenata.

Anderson’s name isn’t huge in music textbooks, which tend to favor the progressive and experimental composers of the 20th century. He wrote for many genres, but is best known for his short, light orchestral pieces which are truly all-purpose – they work as background music, you can dance to them, drink to them, or just listen. How about a little more respect for one of America’s greatest?

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